Finishing moves in professional wrestling
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Finishing moves are offensive moves in professional wrestling, used to set up an opponent for a submission hold or for a throw. There are a wide variety of attacking moves in pro wrestling, and many moves are known by several different names. Professional wrestlers frequently give their finishers new names. Occasionally, these names become popular and are used regardless of the wrestler performing the technique.
- 1 Wrestling Attack Finishers
- 1.1 Bell clap
- 1.2 Body press
- 1.3 Bronco buster
- 1.4 Chops
- 1.5 Clothesline
- 1.6 Double axe handle
- 1.7 Drops
- 1.8 Elbow
- 1.9 Facewash
- 1.10 Forearm club
- 1.11 Forearm smash
- 1.12 Headbutt
- 1.13 Knee strikes
- 1.14 Hip attack
- 1.15 Kick
- 1.15.1 Back kick
- 1.15.2 Backflip kick
- 1.15.3 Big boot
- 1.15.4 Bicycle kick
- 1.15.5 Calf kick
- 1.15.6 Crane kick
- 1.15.7 Dragon whip
- 1.15.8 Dropkick
- 1.15.9 Enzuigiri
- 1.15.10 Football kick
- 1.15.11 Jumping high kick
- 1.15.12 Legsweep
- 1.15.13 Mule kick
- 1.15.14 Overhead kick
- 1.15.15 Punt
- 1.15.16 Rolling wheel kick
- 1.15.17 Savate kick
- 1.15.18 Scissors kick
- 1.15.19 Shoot kick
- 1.15.20 Sole kick
- 1.15.21 Spin kick
- 1.15.22 Spinning heel kick
- 1.15.23 Stomp
- 1.15.24 Superkick
- 1.15.25 Tiger feint kick
- 1.15.26 Toe kick
- 1.16 Lariat
- 1.17 Leapfrog body guillotine
- 1.18 Punch
- 1.19 Slap
- 1.20 Senton
- 1.21 Shoulder block
- 1.22 Standing moonsault
- 1.23 Standing shooting star press
- 1.24 Stink Face
- 1.25 Uppercut
- 1.26 Weapon shot
- 1.27 Transition moves
- 1.28 Illegal attacks
- 2 Wrestling Submission Finishers
- 2.1 Stretches
- 2.1.1 Head, face, chin and shoulder stretches
- 126.96.36.199 Camel clutch
- 188.8.131.52 Chinlock
- 184.108.40.206 Clawhold
- 220.127.116.11 Cobra clutch
- 18.104.22.168 Crossface
- 22.214.171.124 Straightjacket Crossface
- 126.96.36.199 Front chancery
- 188.8.131.52 Front facelock
- 184.108.40.206 Inverted facelock
- 220.127.116.11 Head scissors
- 18.104.22.168 Mandible claw
- 22.214.171.124 Nelson hold
- 126.96.36.199 Side headlock
- 188.8.131.52 Three-quarter facelock
- 184.108.40.206 STF
- 2.1.2 Armlocks
- 220.127.116.11 Figure-four armlock
- 18.104.22.168 Armbar
- 22.214.171.124 Barely Legal
- 126.96.36.199 Chickenwing
- 188.8.131.52 Double chickenwing
- 184.108.40.206 Wrist lock
- 2.1.3 Body locks
- 2.1.4 Waist lock
- 2.1.5 Back and torso stretches
- 2.1.6 Leglocks
- 220.127.116.11 Ankle lock
- 18.104.22.168 Argentine leglock
- 22.214.171.124 Cloverleaf
- 126.96.36.199 Cross kneelock
- 188.8.131.52 Damascus head-leglock
- 184.108.40.206 Figure-four leglock
- 220.127.116.11.1 Haas of Pain
- 18.104.22.168.2 Inverted figure-four ankle lock
- 22.214.171.124.3 Inverted figure-four leglock
- 126.96.36.199.4 Inverted three-quarter figure-four leglock
- 188.8.131.52.5 Kneeling figure-four leglock
- 184.108.40.206.6 Modified figure-four leglock
- 220.127.116.11.7 Reverse figure-four leglock
- 18.104.22.168.8 Ringpost figure-four leglock
- 22.214.171.124.9 Standing figure-four leglock
- 126.96.36.199 Indian deathlock
- 188.8.131.52 Kneebar
- 184.108.40.206 Sharpshooter
- 220.127.116.11 Spinning toe hold
- 2.1.1 Head, face, chin and shoulder stretches
- 2.2 Chokes
- 2.2.1 Arm-hook sleeper
- 2.2.2 Anaconda vise
- 2.2.3 Arm triangle choke
- 2.2.4 Corner foot choke
- 2.2.5 Double choke
- 2.2.6 Dragon sleeper
- 2.2.7 Figure-four necklock
- 2.2.8 Gogoplata
- 2.2.9 Guillotine choke
- 2.2.10 Half nelson choke
- 2.2.11 Hangman's choke
- 2.2.12 Koji Clutch
- 2.2.13 Leg choke
- 2.2.14 Pentagram choke
- 2.2.15 Rear naked choke
- 2.2.16 Single arm choke
- 2.2.17 Sleeper hold
- 2.2.18 Straight jacket
- 2.2.19 Three-quarter nelson choke
- 2.2.20 Thumb choke hold
- 2.2.21 Tongan death grip
- 2.2.22 Triangle choke
- 2.2.23 Two-handed chokelift
- 2.3 Transition holds
- 2.3.1 Arm wrench
- 2.3.2 Butterfly
- 2.3.3 Crucifix
- 2.3.4 Electric chair
- 2.3.5 Fireman's carry
- 2.3.6 Gorilla press
- 2.3.7 Gutwrench
- 2.3.8 Lady of the Lake
- 2.3.9 Mounted
- 2.3.10 Pumphandle
- 2.3.11 Rope-hung
- 2.3.12 Scoop
- 2.3.13 Short-arm
- 2.3.14 Stepover toehold
- 2.3.15 The Matrix
- 2.3.16 Tilt-a-whirl
- 2.3.17 Wheelbarrow
- 2.4 Miscellaneous
- 2.5 See also
- 2.6 References
- 2.7 External links
- 2.8 See also
- 2.9 Notes
- 2.10 References
- 2.11 External links
- 2.1 Stretches
Wrestling Attack Finishers
Professional wrestling moves contains a variety of punches and kicks found in martial arts and other fighting sports; the moves listed below are more specific to wrestling itself. Many of the moves below can also be performed from a raised platform (the top rope, the ring apron, etc.); these are called aerial variations. Moves are listed under general categories whenever possible.
Template:For Also known as a splash, a body press involves a wrestler falling against the opponent with the core of their body. It is executed from a running or jumping position, using momentum and weight to impact the opponent, and most variations can seamlessly transition into a pin. This attack is a plancha in lucha libre.
The big splash involves a wrestler jumping forward and landing stomach-first across an opponent lying on the ground below. On some occasions a wrestler has a short running start before executing the move.
The wrestler charges into an opponent in the corner of the ring without leaving their feet, crushing them into the turnbuckle. This is normally used by bigger, heavier wrestlers.
Also known as crossbody block, this is a maneuver in which a wrestler jumps onto his opponent and lands horizontally across the opponent's torso, forcing them to the mat and usually resulting in a pinfall attempt. There is also an aerial variation, known as a diving crossbody, where wrestler leaps from an elevated position towards the opponent.
Lou Thesz press
This move, innovated by, popularized and subsequently named after Lou Thesz, sees the attacking wrestler jump towards a standing opponent and knock him over, resulting in the opponent lying on his back with the attacking wrestler sitting on the opponent's chest, pinning him in a body scissors. A variation of the Lou Thesz press, popularized by Stone Cold Steve Austin, involves the attacking wrestler jumping on a running opponent, then repeatedly striking the opponent in the face while in the mounted position.
This is an attack in which a wrestler runs at an opponent, who is upright in the corner, then jumps forward so that he splashes his whole body stomach-first, squashing his opponent between him and the turnbuckle. It is also known as a corner splash.
An uncommon variation of the move which sees the wrestler being held and spun into a tilt-a-whirl by the opponent, and when the wrestler reaches a point where he is horizontally positioned against the opponent's torso, he falls down, pushing down the opponent onto his back against the canvas. This move is better described as a crossbody as a counter of a tilt-a-whirl backbreaker/tilt-a-whirl mat slam.
A vertical splash is a jumping attack made against a standing opponent, landing against the opponent's upper body while remaining upright, and bringing them down to the mat into a vertical splash (seated senton) position.
In the bronco buster, an opponent is seated in the corner of the ring while the attacking wrestler jumps in the corner, straddling his or her opponent's body, and bounces up and down on the opponent's chest. The bronco buster is normally treated as having comic or sexual connotations rather than as a legitimately painful move, the latter particularly true during some matches between female wrestlers.
Similar to a bronco buster, the attacking wrestler jumps onto a standing opponent in the corner, straddling and sitting on the opponent's chest, and rests his feet on the second rope. The attacking wrestler then follows with mounted punches.
The act of a wrestler to slap the chest of his opponent with the palm of the hand using a backhand swing. Many wrestlers use this chop, often referring to it as a knife edge chop. Because it was popularized by Ric Flair the crowd always responds with a "woo" noise.
A variation of the aforementioned chop, the wrestler runs and lunges forward in a crossbody-esque fashion while crossing their arms in an "X" fashion and then hits a double backhand chop to the opponent.
Sometimes referred to as a frying pan chop or an open-hand chop. The act of slapping the chest of the opponent using the forehand.
A downward diagonal backhand chop to the side of the opponents neck.
The act of 'karate chopping' both the opponent's shoulders and sides of the neck with the hands' edges in a swinging motion at the same time.
Also known as a brain chop or a tomahawk chop. The wrestler draws his hand back and hits the opponent vertically with a backhand chop, usually hitting the head.
A clothesline is a move in which one wrestler runs towards another and extends his/her arm out from the side of the body and parallel to the ground, hitting the opponent in the neck or chest and knocking him/her over. This move is often confused with a lariat.
A clothesline used by Mick Foley that is named after his "Cactus Jack" gimmick. The attacking wrestler charges at an opponent who is against the ring ropes and clotheslines him/her, and the force and momentum from the charge knocks both the wrestler and the opponent over the top rope and onto the floor.
A clothesline used by a wrestler where instead of knocking a standing opponent, the wrestler charges against an opponent on the corner.
While running towards an opponent, an attacking wrestler leaps up into the air, before connecting with a clothesline. Another version sees an attacking wrestler leap up into the air and connecting with a clothesline onto an opponent leaning against the corner turnbuckle.
As the opponent runs to the ropes on one side of the ring and rebounds against them, the attacker also runs to the same ropes and rebounds against them after his opponent has done so, ensuring that he is behind his opponent. As his opponent then turns around to face the attacker which is behind him, the attacker executes a regular clothesline to his opponent.
Also known as a short clothesline or short-range clothesline, this variation is set up by Irish-whipping the opponent, but holding onto the arm. When the held arm is completely extended, the wrestler pulls the opponent back and clotheslines him with the other arm. Alternatively, this move can be performed in the same fashion, but following an arm wrench or wrist lock instead of an Irish whip, or by simply grabbing hold of one of the opponent's arms with one the wrestler's hands, pulling it towards the wrestler and clotheslining him with his spare arm.
With a multitude of variations, this move implies that the wrestler jumps on to a rope and springboards off it into the opponent. The most basic version is the wrestler is on the apron, then goes to the top rope, and hits it on the opponent in the ring or onto the floor. Another version has the wrestler jump to the second rope, springboard off over the top rope, and clothesline the opponent on the apron.
Three-point stance clothesline
In this move, a wrestler uses a three-point stance and then clotheslines his opponent.
Double axe handle
Also known as a Double Sledge, Polish Hammer or Double Axe Hammer, this attack sees the wrestler clutches both hands together and swing them at an opponent, hitting any part of them—usually their back, neck, or chest. The Polish Hammer name comes from its most noted user, Ivan Putski. The other names come from the attack mimicking the motion seen when people swing a sledgehammer or axe. There is also a top rope variation.
Drops are moves in which wrestlers jump or fall down onto a person on the floor, landing with a specific part of the body
The wrestler either falls forward, or jumps up and drops down, hitting a lying opponent with a backhand chop on the way down. The wrestler usually lands on his knees.
An elbow drop is a move in which a wrestler jumps or falls down on an opponent driving his or her elbow into anywhere on the opponent's body. A common elbow drop sees a wrestler raise one elbow before falling to one side and striking it across an opponent. Another common elbow drop is the pointed elbow drop that sees a wrestler raise both elbows up and drop directly forward dropping one, or both elbows onto the opponent.
Corkscrew elbow drop
This variation sees the wrestler raise one elbow before falling and simultaneously twisting around as they fall to one side, striking the opponent with the elbow anywhere on their body. Sometimes, the wrestler will swing one leg around before they fall, gaining momentum for the corkscrew twist,first invented by Nature Boy Buddy Landel in 1984.
Spinning headlock elbow drop
This is any elbow drop which is performed after applying a headlock, the most widely known variation is an inverted facelock elbow drop in which a wrestler puts his opponent into an inverted facelock, and then turns 180°, dropping the elbow across the opponent's chest, driving him down to the mat. Another variation of this move sees the executor use their whole arm as a lariat instead of just the elbow.
A side headlock can also be executed from a jumping position, and twisted around into a sitout lariat.
A fist drop is a move in which a wrestler jumps/falls down on an opponent driving his fist into anywhere on the opponent's body.
A forearm drop is a move in which a wrestler jumps down on an opponent driving his forearm into anywhere on the opponent's body.
A headbutt drop is a move in which a wrestler jumps/falls down on an opponent driving his head into anywhere on the opponent's body.
A knee drop is a move in which a wrestler jumps/falls down on an opponent driving his knee into anywhere on the opponent's body. It is often sold as more powerful if the wrestler bounces off the ropes first.
Knee drop bulldog
A version of a knee drop that involves the wrestler placing one knee against the base of the opponent's neck, who is leaning forward, then dropping. This forces the opponent's head down to the mat, while landing on the opponent's upper body, and driving his knee to the neck of the opponent. There is also a diving version.
A move in which a wrestler will jump/fall and land the back of his leg across an opponent's chest, throat, or face.
An elbow attack sees the wrestler using his elbow or back elbow to connect it to the opponent's chest, face, neck etc.
Also known as a reverse elbow, the wrestler stands with his back to a standing or a running opponent, and strikes the opponent with the back of the elbow.
This move is a strike that is brought from a high position and travels vertically toward the floor, dropping the point of the elbow directly on the target. This type of "12-6 elbow" is illegal in many mixed martial arts organizations, including the UFC and Strikeforce.
Corner back elbow
The wrestler strikes a back elbow to a cornered opponent, lying (facing inwards or outwards the ring) against the corner. This is usually struck from a running wrestler.
Discus back elbow
The wrestler faces away from the opponent, spins around to face away from the opponent and strikes the opponent's face with a back elbow.
Discus elbow smash
Or more commonly named the roaring elbow, sees the wrestler facing away from the opponent, spins 180° from the direction he stood, and then strikes the opponent with an elbow smash. Another variation sees the wrestler first facing the opponent, spins a full 360° to face the opponent again to hit the opponent an elbow smash.
The wrestler makes a punching motion, but tucks his or her hand towards the chest so the elbow and forearm make contact. These can be used in place of punches because striking with a clenched fist is illegal in most wrestling matches.
Mounted elbow drop
The wrestler approaches a cornered opponent, climbs the second or top rope beside the opponent with one of his legs on either side of the opponent. The wrestler then jumps off the ropes, and then delivers a bionic elbow to the opponent's head, neck (if the opponent's neck is bent-down) or the shoulder.
Short-arm elbow smash
This variation of an elbow smash is set up by Irish-whipping the opponent, but holding onto the arm. When the held arm is completely extended, the wrestler pulls the opponent back and hits him with an elbow smash using the other arm. Alternatively, this move can be performed in the same fashion, but following an arm wrench or wrist lock instead of an Irish whip, or by simply grabbing hold of one of the opponent's arms with one the wrestler's hands, pulling it towards the wrestler and elbowing him with his spare arm.
With an opponent sitting against the bottom corner turnbuckle, an attacking wrestler repeatedly rubs the sole of their boot across the face of the opponent, and then executes either a running front kick, a running knee, a running low-angle big boot, a running low-angle single leg dropkick or other strikes that first see the attacking wrestler rebound off the opposing ropes and charge at the opponent.
An attacking wrestler uses one hand to take hold of an opponent (by their head or hair) and lean them forward while extending his or her other arm in a raised position and clenching the fist of that hand before throwing the arm forward down onto the opponent; using his or her forearm and clenched fist to club the opponent across the back of his or her head/neck. This will often send the opponent to the mat front-first. A lesser used version of this move can see the attacking wrestler take hold of an opponent and lean him or her backwards to expose his or her chest area, allowing the attacking wrestler to club the chest of the opponent and send him or her to the mat back-first.
An attacking wrestler charges at the opponent and then hits the opponent in the chest or face with a forearm to force them back and down to the mat.
Flying forearm smash
While running towards an opponent (usually after bouncing off the ropes), an attacking wrestler would leap up into the air, before connecting with a forearm smash.
Sliding forearm smash
While running towards an opponent (usually after bouncing off the ropes), the attacking wrestler does a slide across the mat, before connecting with a forearm smash.
An attack where a wrestler uses his head to strike a part of the opponent's body, usually the head or skull, to daze him. Unlike a legitimate headbutt, the pro-wrestling version most often impacts with the opponent's forehead, counting on the superior hardness of the wrestler's head and the momentum delivered to hurt the opponent without hurting the wrestler.
The wrestler stands facing an upright opponent, lowers their head and then jumps or charges forwards, driving the top of their head into the abdomen of the opponent. There is also a double-team version of the move.
The wrestler holds both the opponent's arms under his own, and delivers a series of headbutts to his opponent, who is unable to counter.
Go 2 Sleep
Template:Anchor Also known as the Go to Sleep and sometimes abbreviated to GTS, this move sees a wrestler place an opponent in a fireman's carry and proceed to drop the opponent in front of them. While the opponent is falling, the wrestler quickly lifts a knee up, striking the opponent in the face. Kenta, the creator of the move, also uses an inverted variation in which he lifts his opponent into an Argentine backbreaker rack, throws his opponent forward, and strikes the back of the opponent's head with his knee.
An attack where a charging wrestler strikes both of their knees simultaneously into the head, chest or back of the opponent.
An attack in which a wrestler will charge towards their opponent, then jump up and raise their knee so that it hits the opponent usually into the side of the head or face. This move has been closely associated with Harley Race, often being referred to as a "Harley Race-style High Knee".
A strike delivered to an opponent down on one knee. After stepping off the opponent's raised knee with one foot, the wrestler swings his other leg and strikes the opponent's head with either the side of his knee or his shin. A slight variation, which sees the wrestler use a running enzuigiri to the kneeling opponent's head without the use of the opponent's knee for leverage, is known as a Shining Apprentice. Many other "shining" attacks exist, including big boots and dropkicks. The shining wizard can be applied to a standing opponent as well; this would be likely applied by stepping off the opponent's chest and then delivering a knee smash to the opponent's face. The move was created by Keiji Mutoh, otherwise known as the Great Muta.
Also known as a discus knee or rolling knee, the wrestler advances towards the opponent, performs a 360° spin and uses the momentum to deliver a jumping knee strike to the opponent's head. This maneuver can be delivered to a sitting or standing opponent.
Also known as a butt bump/butt thump, this attack is usually performed with a running start, when wrestler jumps into the air, spins around, and thrusts his pelvis backwards, thus hitting the opponent's head or chest with his hip or buttocks.
A kick is an attack using the foot, knee or leg to strike any part of the opponent's body.
The back kick, also known as the reverse side kick, involves the attacker originally facing his opponent. The attacker then turns 180 degrees so that his back is now facing the opponent and extends a leg backwards, exploiting the turning momentum to strike the opponent in the chest or stomach with the sole of his foot. A jumping back kick involves the attacker conducting the turning motion as he jumps.
While the attacker has his or her back to the opponent, he or she performs a standing back flip and hits the opponent in the head with one or both his or her legs, with the wrestler usually landing on his or her hands and/or feet facing downward. Also known as a Pelé kick after the association football player.
Corner backflip kick
This move sees an opponent propped up in the corner as an attacking wrestler charges towards him or her, running up the ropes (that are beside the opponent), or in some cases, up the opponent, and, as he or she reaches the top, kicking off this opponent's chest to perform a backflip so the wrestler lands on his/her feet.
Otherwise known as the Yakuza kick or the Mafia kick. This attack is usually done with the opponent charging towards the wrestler, using the opponent's momentum to deliver the wrestler's boot to the upper-body or head. This move is commonly performed by tall wrestlers to enhance its view as a strong attack even though the wrestler themselves are not moving and the opponent is running into their foot, and due to that their height makes it easy for their leg to reach the head of normal sized wrestlers.
An attacking wrestler jumps up and kicks forward with both feet in a pedalling motion with the foot that gets lifted second being extended fully to catch a charging opponent directly in the face. Another variation sees the attacking wrestler charge at a standing opponent before delivering the attack. It is similar in effect to the big boot.
This kick starts with the wrestler jumping to his either sides, connecting the side of his rear leg to the opponent's face or neck.
The wrestler first performs a crane stance, by standing on one leg, with the other knee raised and arms extended in a crane position. The wrestler then strikes the opponent's head or face with either the standing or raised leg.
This is a leg lariat or spinning heel kick move which is performed after an opponent catches the leg of a wrestler who has attempted a kick of some sort (i.e. superkick or side kick), then while the opponent throws the leg out away from himself the wrestler continues to spin all the way out with his leg still extended to hit the leg lariat.
A dropkick is defined as an attack where the wrestler jumps up and kicks the opponent with the soles of both feet, this sees the wrestler twist as they jump so that when the feet connect with the opponent one foot is raised higher that the other (depending on which way they twist) and the wrestler fall back to the mat on their side, or front. This is commonly employed by light and nimble wrestlers who can take advantage of their agility.
The term Enzui is the Japanese word for medulla oblongata and giri means "to chop". Thus, an enzuigiri (often misspelled 'ensuigiri' or 'enzuiguri') is any attack that strikes the back of the head. It is usually associated with lighter weight class wrestlers, as well as wrestlers who have a martial arts background or gimmick. It is often used as a counter-move after a kick is blocked and the leg caught (called a "leg-feed"), or the initial kick is a feint to set up the real enzuigiri attack. A common variation of the enzuigiri sees the wrestler stepping up the opponent's chest, and hitting the back of the opponent's head with the other leg, or foot.
Sometimes also referred to as a soccer kick. The wrestler kicks an opponent, who is sitting on the mat, vertically to their back, with the foot striking the base of the spine, and the shin striking the back of the head.
Jumping high kick
The wrestler jumps up and kicks the opponent in the face or the side of their head. It is properly called a gamengiri, but due to the similar nature can be confused for an enzuigiri.
The wrestler drops to one knee and extends their other leg, then quickly pivots their body around, using their extended leg to knock away the opponent’s legs.
While facing away from a charging opponent, the wrestler bends down and pushes out one foot, striking the opponent with the bottom of it. A double mule kick variation is also possible, usually done with the wrestler facing away from the opponent, sometimes done in a corner. The wrestler jumps and kicks backwards with both legs to the opponent, hitting them with both soles of their feet. If acrobatically inclined, the wrestler can then roll forward into a standing position.
Similar to a backflip kick, this attack sees the wrestler either start by lying down or drops down on the mat while the opponent standing near their head. The wrestler lifts a leg and kicks up over their waist and chest, hitting the opponent with the top of their foot, usually in the head. Can be used as a counter to an attack from behind. For example, a wrestler attempts a full nelson, the wrestler breaks the opponent’s lock, falls to the canvas and kicks them in the face with their foot.
Rolling wheel kick
Also known as an Abisegiri, a Rolling Koppou Kick, or a Rolling Liger Kick. The wrestler rolls towards a standing opponent, extending a leg which connects with the back, chest, or head of the opponent.
The most commonly used kick which is referred to as a "savate kick" in wrestling is the chassé, a piston-action kick, with the sole of the foot to an opponent's head or chin. This kick is in some ways similar to, but not considered, a superkick.
A version of a leg drop, which is performed on an opponent who is standing, bent over, usually in the middle of the ring. This sees a wrestler bounces off the ropes, jumps, driving his leg(s) into the back of the head and the neck of the opponent, similar to a pair of scissors. Also known as a jumping axe kick or a butterfly kick. A corkscrew variation exists where the attacker twists during the strike, facing the floor while performing the scissor kick.
A thrust kick where the wrestler turns his torso away from the opponent while at the same time lifting his leg horizontally and extending it forward, striking the opponent in the torso with the sole of his foot. A spin kick variation sees the wrestler spin around and then perform the sole butt kick with his outer leg, which is known as a rolling sole butt in Japan. There is also jumping variation where the wrestler jumps straight up, spins in the air, and then delivers the sole butt with his outer leg targeting the head of the opponent.
A high kick which gains power and momentum from spinning in place. It is also known as the reverse roundhouse kick. It is similar to the spinning heel kick, but the wrestler does not jump off the ground, making the move a leg lariat of sorts. It is common to see this move executed after an opponent is Irish whipped off the ropes. In Mexico, it is known as La Filomena.
Spinning heel kick
This move usually involves the wrestler spinning 360 degrees as they jump so that his or her body is somewhat horizontal, before hitting their opponent with back of his/her leg(s) or heel(s) on the face, neck or chest.
Also known as a foot stomp, this attack sees a wrestler stamp his foot on any part of a fallen opponent. One variation of the stomp sees a wrestler perform a series of stomps all over the body of a fallen opponent in the order of left arm, left chest, left stomach, left upper leg, left lower leg, right lower leg, right upper leg, right stomach, right chest, right arm, and finally the jaw.
Double foot stomp
A superkick sees the wrestler delivering a kick to the opponent's face or chin, usually preceded by a sidestep, often referred to as a side kick or a crescent kick.
Tiger feint kick
The tiger feint kick is a move in which a wrestler jumps through the second and top rope while holding on to the ropes, and uses the momentum to swing back around into the ring, and was originally performed as a fake dive to make opponents and fans think that the wrestler was about to dive through the ropes to opponents outside the ring. This move requires high agility and is mainly used by smaller wrestlers in Japan and Mexico.
The wrestler strikes the opponent in the midsection or stomach with the point of his foot in order to bend the opponent over. This simple kick, used by almost all wrestlers, is used just for show or as a setup for a hold or throw.
In wrestling, a lariat is when an attacking wrestler runs towards an opponent, wraps his arm around their upper chest and neck and then forces them to the ground. This move is similar to a clothesline, the difference being that in a clothesline the wrestler's arm is kept straight to the side of the wrestler during the move, while in the lariat the wrestler strikes their opponent with his arm.
A lariat to the back of the opponent's neck and shoulders is sometimes referred to as a northern lariat or enzui lariat. A lariat where the wrestler doesn't run but simply strikes the opponent while standing next to him is sometimes referred to as a short range lariat or a burning lariat. The wrestler can also hold the opponent's head up before performing the lariat with his other arm. A short-arm lariat is variation where the wrestler grabs one of the opponent's wrists with his hand and pulls the opponent closer, striking him with the lariat with his other arm.
Typically, a lariat is used as a finishing move while the clothesline is simply a basic strike attack. The main difference aside from the mechanics of the movement is the stiffness. Lariats are essentially a very stiff clothesline used as a finisher rather than a basic strike.
Crooked arm lariat
The crooked arm lariat is performed when an attacking wrestler runs towards an opponent with the arm bent upward at the elbow 60–90 degrees and wraps his arm around their head forcing them to the ground.
The attacking wrestler first uses the ropes to build up speed. When speed is built the attacking wrestler uses the speed to leap forward and wrap his/or her arm around the opponent's neck, causing the power of the force to knock down the opponent.
The wrestler runs towards his opponent, wraps his arm around their upper chest and neck of the opponent, and swings his legs forward, using his momentum to pull the opponent down with him to the mat, on to their upper back. This move is also called a running neckbreaker or bulldog lariat.
Also referred to as a jumping leg lariat or a running calf kick this attack is seen when an attacking wrestler runs towards an opponent, jumps and wraps his leg around the opponent's head / neck knocking the opponent to the ground.
Leapfrog body guillotine
This move sees an opponent rest his chest and body on the second rope, facing out of the ring. The attacker, running from behind, jumps and lands on his opponent's back, neck and head, sliding through the ropes out of the ring, forcing the opponent against the second rope.
A simple close-fisted punch, normally to the body or face of the opponent. Unlike most illegal attacks, punches almost never result in disqualification. Instead, the referee simply admonishes the wrestler to stop, usually to no effect. Punches are often used by both villains and heroes. However, when villains perform the strike while either the opponent is not expecting it, or when the referee is in some way distracted, it seems more devastating and often referred to as a "cheap shot".
In this variation of a simple close-fisted punch, the wrestler strikes the opponent with the back of their fist.
Spinning back fist
Often aimed at a standing opponent or one sat on the top turnbuckle. The wrestler holds their arm out horizontally and executes a back fist whilst turning their body with speed so that the back of their fist strikes the opponent in the head or chest on rotation.
The wrestler raises the opponent's left arm up over their head, sometimes folding it back behind their neck as well, then delivers a strong punch into the side of the ribcage. The move is alleged to rely on "Oriental pressure points" to strike a nerve causing the opponent's heart to momentarily stop, rendering them unconscious.
A common variation of the punch involves standing on the middle or top ropes and delivering repeated punches to the face while the opponent is backed up against the turnbuckles. The crowd tends to count the punches, which typically end at ten, provided they're not interrupted by the opponent pushing the wrestler off the ropes. In some cases, with a prone opponent facing up or down, the wrestler can seat themselves on top and throw punches towards the head area in a similar manner.
A theatrical variation in which the wrestler rotates their arm in a "winding-up" motion before striking the opponent, making the punch appear more effective. Commonly used by Hulk Hogan.
The wrestler delivers an overpowering open-hand slap to their opponent.
The wrestler slaps both of the opponent's cheeks with both of their hands. This can sometimes be referred to a bell clap.
Known as a Shotei, this move sees the wrestler deliver an open-hand strike with the palm of their hand, usually to the chin of the opponent.
Similar to a big splash, except the wrestler jumps over an opponent while falling backwards to land back-first on the opponent. Often referred to as a senton splash or back splash in reference to the big splash as well as to differentiate from the senton's diving version. Another slight variation on a standard senton sees the attacking wrestler jump forward and perform a somersault (front flip) to land back-first on the opponent. This is appropriately known as a somersault senton, but is also referred to as a front flip senton/rolling senton.
This is a front flip senton performed to an opponent sitting in a corner. With the opponent seated the wrestler runs at the opponent and flips forward 180° so that their back impacts on the opponents chest and head causing the opponent to be sandwiched between the turnbuckle and the wrestler.
A seated senton, also known as a vertical splash or butt drop, is a maneuver in which a wrestler jumps down to a sitting position across the chest or stomach of a fallen opponent. This particular move is usually executed one of two ways: from a standing position over the opponent or from the middle rope with the opponent in the corner. Some larger wrestlers, like Rikishi and Earthquake have used the seated senton as a finisher. It is also an obvious and often-used counter to the sunset flip.
A shoulder block sees a wrestler strike an opponent with their shoulder usually ramming their shoulder, by keeping their arm down by their side, into the opponent's shoulder or abdomen of an opponent running towards them. However, often this will see a larger wrestler stand still and have the other wrestler run towards the larger one to try and execute the move only to get knocked down. The shoulder block often is used to display the size and strength of a wrestler, with the larger wrestler challenging another to run off the ropes and hit the move. This usually sees the other wrestler attempt to charge at the larger one several times only to see their attempts have no effect, or get knocked down themselves. A slight variation on this called the body block which is also typically used by large wrestlers, this sees an opponent run at the large wrestler who would simply engulf the charging opponent by swing his/her arms round and forcing the opponent to impact the wrestlers entire body.
The chop block is a shoulder block that targets the back of an opponent's knee. The wrestler performing this attack would come from behind an opponent and drop down to connect with his/her shoulder into the back of one of the opponent's knees, this is often used to weaken the leg for submission holds.
Also known as a shoulder block takedown, this is an attack where an attacking wrestler charges towards a standing opponent, brings his body parallel to the ground and drives his shoulder into the opponent's midsection, pulling on the opponent's legs, as in a double leg takedown, and forcing them back-first into the mat.
In this variation, the wrestler charges towards a standing opponent and drives his shoulder into the opponent's midsection, tackling the opponent and forcing them down into the mat back-first. In this maneuver, however, the wrestler does not pull on the opponent's legs, as in a double leg takedown, and relies on the momentum of the strike to force the opponent down.
This move is a shoulder block performed to an opponent who is set up on the turnbuckle. The opponent is often resting back first against the turnbuckles. The wrestler can run at the opponent, but normally the wrestler will place his/her shoulder against the opponent and swing their legs back and forth, driving their shoulder into the opponent’s chest, often repeatedly to then gain momentum.
A move in which a wrestler, who is standing next to an opponent lying on the ground, turns his back to the opponent and executes a standing backflip, landing on the opponent chest-first.
Standing shooting star press
This move sees the opponent lying on his back. The wrestler who's facing against either opponent's sides, jumps forward performing a backflip into the midair, and landing into the opponent's chest first in a press style.
This move sees a wrestler rubbing their buttocks in the face of an opponent lying in the corner of the ring, done to humiliate the opponent.
The uppercut is a punch used in boxing that usually aims at the opponent's chin. It is, along with the hook, one of the two main punches that count in the statistics as power punches. In boxing an uppercut only refers to a punch, while in wrestling other forms of uppercuts are used including an open-handed punch version (see throat thrust below).
This is a forearm uppercut in which a wrestler does a quick grapple then brings their arm up inside to hit the opponent under the chin.
This is an uppercut using the wrestler's knee in which a wrestler brings their knee up to hit the opponent under the chin. This can either be performed in mid clinch or with the attacking wrestler charging at a kneeling or bent over opponent, lifting their knee upwards to strike underneath the jaw or the side of their head.
Double knee lift
The wrestler forces the opponent’s head down, then quickly jumps, bending at the knees, and hits the opponent in the face or chest.
Also known as a throat strike, sword stab, or an open-hand uppercut, this attack is similar to a conventional uppercut, but the wrestler strikes at the opponent's throat with an open hand usually with their palm facing upwards and with all five fingers together. This move can also be done with the opponent in a side headlock.
Many items are used as weapons in professional wrestling. Some of the more common weapons used include chairs, guitars, folding tables, title belts, "kendo sticks", and trash cans. While picking up the upper half of the ring steps for use as a weapon is illegal, slamming an opponent into the ring steps is not considered illegal, though it is frowned upon. However, these weapons are legal in hardcore matches.
A wrestler simply hits the opponent with a chair. In modern wrestling steel/metal folding chairs are used with the strike being performed with the flat face of the chair to slow the swing and distribute the impact, to prevent injury.
This chair shot variation sees the wrestler placing the top of a folded chair under the opponent's chin or by the Adam's Apple, and then while holding the chair with one hand and the back of the opponent's head with another, the wrestler hits the mat with the legs of the folded chair while still placed under the opponent's chin and simultaneously forcing the opponent's head down, thus highly damaging that part of the opponent. The move can be alternatively called a guillotine shot.
This chair attack involves a wrestler placing their opponent so that they are horizontal with their head resting on a chair, then hitting their head from above with a second chair, squashing the head of the opponent between both chairs. This particular attack was spawned from the original con-chair-to, which was popularized by Edge and Christian and involved two wrestlers sandwiching an opponent's head between two chairs.
Some moves are meant neither to pin an opponent, nor weaken them or force them to submit, but are intended to set up the opponent for another attack.
This is a move in which a wrestler will spin in place before hitting an attack, like the discus clothesline, discus punch, or the discus forearm. The move is usually used instead of charging towards an opponent to build up momentum for an attack, or using the discus spin to evade other attacks.
The wrestler runs towards the ropes and performs a handstand right next to them, using his momentum to throw his legs against the ropes, using the spring to throw himself backwards back onto his feet, and using the momentum still to leap backwards, usually to deliver an attack. A back elbow strike variation is the most common. Another common variation of the handspring transition sees the attacking wrestler Irish-whip their opponent onto a turnbuckle from an adjacent corner. Once the opponent crashes with their back onto the turnbuckle, the wrestler immediately performs a handspring combo towards the opponent across the ring. The acrobatic combination usually consists of a cartwheel followed by one or two back-tucks leaving the wrestler's back facing the opponent. When the wrestler is in close range of the opponent, they are free to use the momentum of the handspring combination to leap backwards and strike with either a back-elbow, a back-thump, a dropkick or any other convenient attack.
This is a move in which a wrestler performs a tilting sequence, similar to that of an actual pendulum, in between the ring ropes (usually near a ringpost) in order to gain momentum to perform an attack or a counterattack.
A rolling thunder refers to the action of a forward roll towards an opponent using the complete rotation to spring up onto their feet and into the air and perform an attack. The most popular version of this ends it with a jumping somersault senton.
Illegal attacks are mainly used by villains and are theoretically an offense punishable by disqualification, though typically done when the referee is disabled or otherwise distracted. The most well-known illegal moves are ones that attack the groin of a male wrestler.
Asian mist refers to the illegal maneuver of spitting a colored liquid into the face of an opponent in professional wrestling. After doing so, the opponent will (in storyline) be blinded and experience intense stinging in the eyes. Asian mist can come in almost any color, but the most common one used is green. On rare occasion, a wrestler will use a flammable substance (e.g. alcohol).
- Green Mist – The most common mist, which obscures the opponent's vision.
- Red Mist – This mist is purported to burn rather than blind.
- Black Mist – An even more powerful mist which is purported to severely blind an opponent for a prolonged period of time.
- Blue Mist – This mist is used to send an opponent to sleep.
- Yellow Mist – This mist is purported to paralyze the opponent.
The wrestler seizes a body part of the opponent and bites down with their teeth. Biting is often used when a wrestler is "trapped", either in a corner of the ring or in a submission hold, as a desperation move.
Also called a thumb to the eye. When a wrestler pokes his thumb or finger(s) into an opponent's eye(s). This is an illegal attack mainly used by heel superstars to gain an upper hand on their opponent.
This is when a wrestler moves his hand down past an opponent's eye(s), making it appear that the wrestler has dragged his/her fingers across the opponent's eye(s), to cause pain and visual problems. This is an illegal attack mainly used by heel superstars to gain an upper-hand on their opponent.
The wrestler (using a concealed lighter) lights a piece of quick-burning paper (flash paper) and throws it at the opponent's face, giving the impression of a supernatural ball of fire emerging from their hand.
Seen when a wrestler who is on the opposite side of the ring ropes from an opponent (on the 'apron') grabs him by the head and drops down, forcing the opponent's throat across the ropes. This is an illegal attack because of its use of the rope. A common variation sees the wrestler perform a catapult to the opponent while the opponent is lying down in between the bottom and second ropes.
Similar to the normal hangman, which sees the wrestler standing outside the ring or on the apron, grabs the back of the opponent's head or neck (who is lying against the set of ropes, facing to the inside of the ring) into the ropes. The move can be alternatively called a "reverse" hotshot.
As the name implies, this move sees one wrestler take advantage of another's long hair by pulling it. In modern mainstream wrestling, it is more commonly used by female wrestlers. Similarly to a submission hold in the ropes, or a choke, the wrestler is given a five count to stop, before being disqualified.
A direct shot to the groin of an opponent; otherwise known as a groin attack. It is an offense punishable by disqualification. This illegal attack is mainly used by heel superstars or valets to gain the upper hand on their male opponents. Although kicking an opponent in the groin is the most obvious method, the most popular version sees an attacking wrestler drop to their knees and raise their arm up between the opponent's legs, striking the groin with the inside of their elbow-joint. Often wrestlers will perform the strike while the referee is in some way distracted in what is known as a "cheap shot".
A version of a clawhold in which a wrestler will grab hold of an opponent by the testicles and squeeze. This is an illegal attack mainly used by wrestlers to gain the upper hand on their opponents and is an offense punishable by disqualification. Another version rarely used in woman's wrestling is called the Vaginal Claw.
Wrestling Submission Finishers
Professional wrestling holds include a number of set moves and pins used by performers to immobilize their opponents or lead to a submission. This article covers the various pins, stretches and transition holds used in the ring. Moves are listed under general categories whenever possible.
An element borrowed from professional wrestling's catch wrestling origins, stretches (or submission holds) are techniques in which a wrestler holds another in a position that puts stress on the opponent's body. Stretches are usually employed to weaken an opponent or to force him or her to submit, either vocally or by tapping out: slapping the mat, floor, or opponent with a free hand three times. Many of these holds, when applied vigorously, stretch the opponent's muscles or twist his or her joints uncomfortably, hence the name. Chokes, although not in general stress positions like the other stretches, are usually grouped with stretches as they serve the same tactical purposes. In public performance, for safety's sake, stretches are usually not performed to the point where the opponent must submit or risk injury. Likewise, chokes are usually not applied to the point where they cut off the oxygen supply to the opponent's brain.
Head, face, chin and shoulder stretches
The wrestler sits on the back of his opponent, who is face down on the mat, and places the arm or, more commonly, both arms of the opponent on his thighs. The wrestler then reaches around the opponent's head and applies a chinlock and then leans back, pulling the opponent's head and applying pressure to the upper back. A camel clutch can also refer simply to a rear chinlock while seated on the back of an opponent, without placing the arms on the thighs. The move was invented by Gory Guerrero in Mexico, where it was called la de a caballo (Horse-mounting choke), but got its more common name from Ed Farhat, who wrestled as "The Sheik" and used it as his finisher. A standing variation of the camel clutch is also used, with this variation popularized by Scott Steiner in the late 1990s as he used it as his finisher dubbed the "Steiner Recliner".
Leg trap camel clutch
The attacking wrestler stands over a face down opponent, facing the same direction. The wrestler first hooks each of the opponent's legs underneath his own armpits as if performing a reverse Boston crab, the wrestler then reaches down and underneath the opponent's chin with both hands applying a chinlock, finally leaning back to pull up the opponent's head and neck.
Stepover armlock camel clutch
The attacking wrestler stands over a face down opponent, facing the same direction. The wrestler then grabs one of the opponent's arms in a stepover armlock, turning 360° so the opponent's arm is bent around the leg of the attacking wrestler, the wrestler will then sandwich the arm between his own leg and the side of the opponent's body. The wrestler then reaches forwards and applies a chinlock as in a standard camel clutch, leaning backwards to apply pressure to the upper back and trapped arm.
Also known as a rear chinlock, the attacking wrestler crouches down behind a sitting opponent and places their knee into the opponent's upper back, they then reach forward and grasp the opponent's chin with both hands. The attacker then either pulls straight back on the chin or wrenches it to the side.
This move sees the attacker kneel behind a sitting opponent and wrap around one arm under the opponent's chin and lock their hands. As with a sleeper hold, this move can also be performed from a standing position. Another variation of this hold, referred to as a bridging reverse chinlock, sees the attacking wrestler crouch before a face down opponent and grasp their chin and neck with both hands. The attacker then flips forward over the opponent whist maintaining the hold bridging their back, adding additional pressure to the opponent's neck and upper back.
Also known as the Iron Claw, the claw involves the attacker gripping the top of the head of the opponent with one hand and squeezing the tips of their fingers into the opponent's skull, thereby applying five different points of pressure. This can be transitioned into a Clawhold STO. There is also double-handed version sometimes known as a head vice, the wrestler performing the hold would approach their opponent from behind and grip their head with both hands. While in the vice, the wrestler could control their opponent by squeezing the temples and bring them down to a seated position where more pressure could be exerted.
Similar to a clawhold, the attacking wrestler applies a nerve lock onto the opponent's shoulder by using their hands and fingers to dig in and compress the top of the shoulder. Usually performed with the attacking wrestler standing behind a seated opponent, it can also be executed to an opponent on their back enabling a pinfall. Other variations include squeezing either the side of the neck or the muscle in the front of the armpit, with the four fingers dug into the armpit and the thumb pressing into the front of the shoulder.
Just like the original clawhold, the attacker applies a painful nerve hold to his\her adversary's stomach, forcing them to submit or pass out.
Also known as an arm-trap half nelson sleeper, the wrestler stands behind the opponent and uses one arm to place the opponent in a half nelson. The wrestler then uses his free arm to pull the opponent's arm (the same arm to which the wrestler is applying the half nelson) across the face of the opponent. The wrestler then locks his hand to his wrist behind the opponent's neck to make the opponent submit or lose consciousness as the carotid artery is cut off.
Bridging cobra clutch
With the opponent lying face down, the wrestler sits beside the opponent, facing the same way, locks on the cobra clutch, and then arches his legs and back, bending the opponent's torso and neck upwards.
This neck crank is also known as the Crippler Crossface after Chris Benoit. The wrestler starts by catching the opponent's right/left arm in a leg scissor, often either by dragging the arm down or switching into position via an Omoplata (as in LeBell Lock), before wrapping his/her hands around the opponent's face, pulling the opponent's head backwards applying pressure to the neck and shoulder.
Chickenwing over the shoulder crossface
The wrestler goes to a fallen opponent and places one arm over the wrestler's nearest shoulder before applying the crossface where the attacking wrestler locks his hands around the opponent's chin (or lower face), then pulls back to stretching the opponent's neck and shoulder.
Similar to a crossface this move sees a wrestler standing above a facedown opponent. The wrestler then crosses the opponents arms, keeping them in place with the legs before applying the crossface.
The wrestler faces his opponent who is bent over. The attacking wrestler tucks the opponent's head underneath his armpit and wraps his arm around the neck so that the forearm is pressed against the throat. The wrestler then grabs his own arm with his free hand to lock in the hold and compress the opponent's neck. The attacking wrestler can then arch backwards, pulling the opponent's head forward and thus applying extra pressure on the neck.
The wrestler faces his opponent who is bent over. The attacking wrestler tucks the opponent's head underneath his armpit and wraps his arm around the head so that the forearm is pressed against the face. The wrestler then grabs his own arm with his free hand to lock in the hold and compress the opponent's face. Similar in execution to a front chancery, the front facelock is often used as a setup for a suplex throw.
The wrestler stands behind his opponent and bends him backwards. The wrestler tucks the opponent's head face-up under his armpit, and wraps his arm around the head so that his forearm is pressed against the back of the opponent's neck. The wrestler then pulls the opponent's head backwards and up, wrenching the opponent's neck.
Bite of the Dragon
This move sees the attacking wrestler behind a standing opponent, pulling them backwards into an inverted facelock and wrapping their legs around the opponent's body with a body scissors. The attacker then arches backwards, putting pressure on the opponents neck and spine. This move is often used on an opponent trapped within the ring ropes, but this makes the move illegal under most match rules.
The wrestler applies an inverted facelock to a seated opponent and places his far leg between the opponent's legs and pushes his near leg's knee against the opponent's back. The wrestler then pulls the opponent's head backwards with their arms and the opponent's far leg outwards with their leg.
Also referred to as a neck scissors, this hold sees a wrestler approach a supine opponent and sit next to them before turning onto their side towards the opponent and wrapping their legs around either side of the opponent's head, crossing the top leg after its gone around the opponent's chin. The wrestler then tightens the grip to choke an opponent by compressing their throat.
The mandible claw is a maneuver which, when applied correctly against an individual, is purported to cause intense, legitimate pain. The hold is applied when the aggressor places his middle and ring fingers into the opponent's mouth, sliding them under the tongue and jabbing into the soft tissue found at the bottom of the mouth. The thumb and/or palm of the same hand is placed under the jaw, and pressure is applied downward by the middle and ring fingers while the thumb/palm forces the jaw upwards. The hold was invented by former doctor Sam Sheppard during his time as a professional wrestler, but was more popularly used by Mick Foley.
The nelson hold in professional wrestling usually takes the form of the full nelson, half nelson, or three-quarter nelson. In all three variations, from behind his opponent, the wrestler slips either one or both arms underneath the opponent's armpits and locks his hands behind his neck, pushing the opponent's head forward against his chest. There is also an inverted version where instead of performing the move from behind the opponent, the wrestler stands in front of the opponent and uses the move in the same way as the normal full nelson.
A variant of a nelson hold in which the wrestle applying the hold forces the opponent prone on the mat and drives their knees into the opponent's upper back.
In this hold a wrestler who is facing away from an opponent would wrap his/her arm around the neck of an opponent. This is also called a reverse chancery. Though this is an often used rest hold, it is also sometimes the beginning of a standard bulldog move.
Also known as a Cravate, the wrestler stands in front of the opponent while both people are facing the same direction, with some space in between the two. Then, the wrestler moves slightly to the left while still positioned in front of the opponent. The wrestler then uses the near hand to reach back and grab the opponent from behind the head, thus pulling the opponent's head above the wrestler's shoulder. Sometimes the free arm is placed at the top of the opponent's head.
Short for Stepover Toehold Facelock. This hold is performed on an opponent who is lying face down on the mat. A wrestler grabs one of the opponent's legs, and places the opponent's ankle between his/her thighs. The wrestler then lies on top of the opponent's back and locks his arms around the opponent's head. The wrestler then pulls back stretching the opponent's back, neck, and knee. The move was innovated by Lou Thesz
The wrestler takes the opponent's legs, bends them at the knees, and crosses them, placing one ankle in the other leg's knee-pit. The wrestler then grabs the free ankle and places its ankle between his thighs. He then lies on top of the opponent's back and locks his arms around the opponent's face. The wrestler then pulls back stretching the opponent's back, neck, and knees. An arm-trap variation of this move is often used by WWE wrestler William Regal and is currently known as the Regal Stretch.
The inverted Indian deathlock facelock, or simply known as the Muta Lock. The wrestler first takes the opponent's legs then, bends them at the knees, and crosses them, placing one ankle in the other leg's knee-pit before then turning around so that they are facing away from the opponent and places one of their feet into the triangle created by the opponent's crossed legs. The wrestler then places the opponent's free ankle under their knee-pit and bridges backwards to reach over their head and locks his/her arms around the opponent's head.
Short for Stepover Toehold Sleeper, this hold is a modified version of an STF in which the wrestler wraps his arm around the neck of the opponent in a sleeper hold instead of pulling back on the head of the opponent. Innovated by Masahiro Chono.
Also known as a keylock. This armlock sees the wrestler grappling the opponent's wrist with his similar hand (for example, if he uses the right arm, he would grab the opponent's right wrist), and with the opponent's wrist still clutched, the wrestler bend the opponent's arm (of the grappled wrist) it towards or behind the opponent's head (both variations are possible). Then, the wrestler passes his other free arm through the "hole" formed by the opponent's bent arm under the biceps, and then catches the opponent's grappled wrist. This would result in the opponent's arm to be shaped into a "4". As the opponent's wrist is grabbed by both opponent's hands, along with the bent arm, this applies effective pressure into the opponent. The maneuver can be executed on a standing or a downed (facing upwards) opponent.
Rope-hung figure-four armlock
The wrestler approaches an opponent lying groggy against any set of ropes, grabs one of the opponent's wrists with his similar arm. The wrestler then pins the arm with the grappled wrist against the second or top rope to the outside of the ring, and passes his other arm from under the opponent's biceps, and grapples the opponent's wrist. The whole maneuver would force the opponent's arm to be bent in the number "4" shape, applying more pressure as the arm is trapped between the second or top rope. The rope-hung figure-four armlock can be also grappled through the bottom rope, if the opponent is lying against it.
Also known as a spinning armlock. The standing attacking wrestler grabs the wrist of a face down opponent, pulling it towards themselves, the attacker then steps over the opponents outstretched arm placing one leg either side. From this point, the wrestler would turn 360 degrees, simultaneously bending the arm of the opponent around the attacker's own leg. The wrestler can over-rotate or turn again to apply more pressure on the arm.
The stepover armlock is similar in execution to the spinning toe hold, except that the wrist is held instead of the foot.
The wrestler takes hold of the opponent's arm and twists it, putting pressure on the shoulder and elbow. This may sometimes be preceded by an arm wrench.
Also known as a cross arm breaker. The wrestler sits on either side of an opponent who is lying either prone or supine on the mat, with the wrestler's legs scissoring one of the opponent's arms. The wrestler then grabs hold of the wrist of that arm and pulls it upwards, causing hyper extension of the shoulder and elbow.
Flying cross armbar
This variation begins with the wrestler standing on either side of the bent-over opponent. The wrestler then steps over one of the opponent's arms while holding that arm's wrist and then rolls or twists his body in midair while holding the wrist, forcing the opponent down to his back and ending in a cross armbar.
The wrestler holds an opponent's arm with his arms, pulling the arm across his chest. He is situated perpendicular to and behind the opponent. The wrestler then holds the other arm with his legs, stretching the shoulders back in a crucifying position and hyperextending the arm.
Also known as a short armbar. With the opponent lying on his belly, the wrestler lies on the opponent's back, at a 90° angle to him, putting some or all of his weight on the opponent to prevent him from moving. The opponent's arm is then hooked and pulled back into his body, stretching the forearms, biceps and pectoral muscles. Variations of this can include clasping the opponent's hand instead of hooking the upper arm, for extra leverage and bridging out, while performing the move to increase leverage and immobilize the opponent. Innovated by Yoshiaki Fujiwara.
The wrestler grabs the wrist of the opponent so that the arm is held bent against their back, and their hand forced upwards towards the neck, thereby applying pressure to the shoulder joint.
Also known as Iron Octopus. The wrestler wraps his legs around the opponent's head in a headscissors, facing towards the opponent. He then grabs one of the opponent's arms and wrenches in backwards, causing pressure on the shoulder and elbow of the opponent. This can often be performed on a standing wrestler when preceded by a tilt-a-whirl.
The wrestler approaches a prone, face down opponent from the side. The wrestler then "scissors" (clasps) the near arm of the opponent with their legs and takes hold of the far arm of the opponent with both hands, forcing the opponent onto their side and placing stress on both shoulder joints, as well as making it harder for the opponent to breathe. It can cause serious injury to your opponent if held for long.
Short arm scissors
The opponent is on their back with the attacker sitting besides him and grabbing the nearest arm. The attacker bends his opponent's arm and reaches through with one of his own. The attacker places one of their legs across the wrist of his opponent, grabbing his own ankle to lock the hold. The attacker pulls up with their arm while forcing the victim's wrist down with their leg, and applying pressure to the victim's arm/elbow. Known in combat sport as the "bicep slicer".
Tiger feint crucifix armbar
The opponent begins supine, lying with their back on the bottom or second rope and facing into the ring. The wrestler runs towards the opponent and jumps through the second and top rope while holding on to the ropes, then swings around and grapevines the opponent's arms, applying a crucifix armbar.
From behind a seated opponent, the wrestler grabs one of the opponent's elbows and pulls it up and backward toward himself. He then bends the wrist and forces the open palm of the opponent's hand into his chest, putting pressure on the wrist.
The wrestler grabs his/her opponent's arm, pulling it around behind the opponent's back. This stretches the pectorals and shoulder joint, and immobilizes the arm. This is a legitimate controlling/debilitating hold, and is commonly used by police officers in the United States to subdue uncooperative persons for arrest.
Also known as a bridging wrist lock. The wrestler approaches a prone opponent facing down, lying down on his stomach. The wrestler grabs any of the opponent's arms, and pulls it to his back (this would result the arm to be bent behind the opponent's back). The wrestler then rolls or flips forward into a bridge, applying pressure on the wrist and elbow.
A chickenwing variation where the wrestler applies the chickenwing to one of the opponent's arms. The wrestler then uses his free arm to wrap it around the neck of the opponent in a "single hand" sleeper hold. Although the crossface chickenwing has been used for a number of years in professional wrestling, it's invention is often attributed to Bob Backlund, who used it as his finisher for most of his career.
This hold sees the wrestler standing behind the opponent facing the same direction, and then hooking both the opponent's arms under his armpits. The move is noticeable for being used for the tiger suplex.
Bridging double chickenwing
Also referred to as a bridging grounded double chickenwing or the Cattle Mutilation. The wrestler approaches a prone opponent facing down, lying on his stomach. The wrestler then stands over his back, tucks the opponent's arms under his armpits. From this point, the wrestler then rolls or flips into a bridge, pulling the opponent's arms and applying pressure on them.
Elevated double chickenwing
This variation of the double chickenwing sees the wrestler wrenching the wrestler up while still holding the opponent in the double chickenwing. The hold is usually transitioned into a chickenwing facebuster.
Sometimes preceded by an arm wrench, the wrestler grasps the opponent's hand and twists backwards, placing pressure on the wrist. While this can inflict pain on its own, it is most often used as a transition hold, leading into either a hammer lock, an elbow to the held arm, or kicks to the opponent's abdominal area. Another form of wrist lock sometimes known as a figure four wristlock involves the wrestler (after applying the initial wrist lock with the left hand) threading their right arm through the gap the two arms provide, forming a '4', and providing leverage on the wristlock.
Template:See A wrestler stands in front of an opponent and locks his hands around the opponent, squeezing him. Often he will shake his body from side to side, in order to generate more pain around the ribs and spine. Frequently used by powerhouse style wrestlers, this rather simple to apply hold was used by heels and faces alike.
A wrestler stands behind the opponent and then wraps both of his/her arms around him/her in a reverse Bear hug, sometimes clutching his/her hands together by the wrist for added pressure. This usually sets up a German Suplex or a front mat slam.
A wrestler approaches a sitting opponent from in front, behind, or either sides. The attacking wrestler then sits next to the opponent and wraps her legs around the opponent, crossing her ankles and then tightening her grip by squeezing together her thighs or straightening her legs to choke the wrestler by compressing his torso. This hold is often used in conjunction with a hold applied to the head or the arms in order to restrain the opponent.
Back and torso stretches
Also known as a Cobra Twist, this hold begins with a wrestler facing his opponent's side. The wrestler first straddles one of the opponent's legs, then reaches over the opponent's near arm with the arm close to the opponent's back and locks it. Squatting and twisting to the side, flexes the opponent's back and stretches their abdomen. This move can also be applied to a seated opponent.
This typically starts with the opponent on his back, and the wrestler standing and facing him. The wrestler hooks each of the opponent's legs in one of his arms, and then turns the opponent face-down, stepping over him in the process. The final position has the wrestler in a semi-sitting position and facing away from his opponent, with the opponent's back and legs bent back toward his face.
Bow and arrow hold
The wrestler kneels on his opponent's back with both knees, hooking the head with one arm and the legs with the other. He then rolls back so that his opponent is suspended on his knees above him, facing up. The wrestler pulls down with both arms while pushing up with the knees to bend the opponent's back.
The Gory special is a back-to-back backbreaker submission hold. It was invented by Gory Guerrero in Mexico. The wrestler, while behind the opponent, facing away from him in the opposing direction, hooks his arms under the opponent's. From this position, the wrestler lifts the opponent up, usually by bending. This move can be used as a submission hold or can be used for a neckbreaker slam, or a facebuster takedown.
The wrestler stands behind the opponent and hooks a leg over the opponent's opposite leg. The wrestler then forces the opponent to one side, traps one of the opponent's arms with their own arm, and drapes their free leg over the neck of the opponent, forcing it downward. This elevates the wrestler and places all the weight of the wrestler on the opponent. The wrestler has one arm free, which can be used for balance. Also known as the Black Widow when performed by WWE Diva AJ Lee.
Also known as Romero Special. The surfboard hold first sees a wrestler stand behind a fallen opponent, who is lying stomach first to the floor. The wrestler places one foot down just above each of the opponent's knees and bends his legs up, hooking them around his own knees; at this point the wrestler grasps both of his opponent's wrists (usually slapping the opponent's back in an attempt to bring the arms in reach), and falls backwards while compressing the opponent's shoulder-blades and lifting him off the ground. This can see the wrestler fall to a seated position or go onto his back, lifting the opponent skyward, which will increase pressure on the opponent but put the wrestler in risk of pinning his or her own shoulders to the mat.
Another version of a surfboard which is most often applied by a standing wrestler against a prone opponent—but may also be applied by a seated wrestler or against a seated or kneeling opponent—sees the wrestler grasp both of his opponent's wrists, while placing his foot or knee on the opponent's upper back, pulling back on the arms to compress the opponent's shoulder blades.
This version of a surfboard sees a standing or kneeling wrestler take hold of both of a kneeling or seated opponent's wrists and cross their arms over, applying pressure to both the opponent's arms and shoulders. Sometimes the wrestler may place his foot or knee on the opponent's upper back in order to exert even more pressure.
The wrestler grabs the opponent's arms and wraps his/her legs on the outside of them, so the wrestler's feet meet at the back of the neck of the opponent and exert a downward pressure, akin to applying a full nelson but by using the legs.
In this toe hold maneuver, a wrestler will grab the opponent's foot and lift their leg off the ground. With one hand the wrestler will grab either the toes or the outside of the foot, then with the other wrap the ankle to create a "hole" for the joint. A grapevine variation sees the wrestler applying the ankle lock hold and then falling to the mat and scissoring the leg of the opponent. This stops the opponent from rolling out of the move and makes it harder for him/her to crawl to the ropes but lessens the pressure that can be applied. The move can be executed from a kneeling position or a standing position, depending on the wrestler's preference. Ken Shamrock was the first to popularize the use of this move in professional wrestling, doing his from a kneeling position. Years later Kurt Angle adopted the ankle lock as his finisher, but would often do it from the standing position as seen in the accompanying picture.
Technically known as an over-the-shoulder single leg Boston crab and commonly known as a Stretch Muffler, the wrestler stands over a face-down opponent lying on the ground and lifts one leg of the opponent and drapes it over his neck. He then uses his arms to force the shin and thigh of the opponent down, thereby placing pressure on the opponent's knee. An arm-trap version of this move exists, where the wrestler locks one of the opponent's arms between his legs and performs the move either sitting or kneeling on the ring mat the whole time as opposed to standing.
Also popularly known as a Texas Cloverleaf, the wrestler stands at the feet of his supine opponent, grabs the opponent's legs and lifts them up. The wrestler then bends one leg so that the shin is behind the knee of the straight leg and places the ankle of the straight leg in their armpit. With the same arm, they reach around the ankle and through the opening formed by the legs, and lock their hands together. The wrestler then steps over his opponent, turning the opponent over as in a sharpshooter and Boston Crab and proceeds to squat and lean back. The hold compresses the legs, flexes the spine, and stretches the abdomen. The move was innovated by Dory Funk Jr, and popularized by Dean Malenko, currently used by Sheamus, Magnus and most recently ODB.
Cloverleaf with armlock
An armlock variation of the cloverleaf that is similar to a single leg Boston crab with armlock. This hold begins with a supine opponent lying face up on the mat. The attacking wrestler then seizes one of the arms and proceeds to walk over the opponent while continuing to hold the arm, forcing them to turn over onto their stomach. The wrestler then kneels down on the opponents back, locking the opponent's arm behind his knee in the process. The wrestler then reaches over and bends one leg so that the shin is behind the knee of the straight leg and places the ankle of the straight leg in their armpit. With the same arm, the wrestler reaches around the ankle and through the opening formed by the legs, and locks his hands together as in a cloverleaf. The wrestler then pulls back so as to stretch the legs, back and neck of the opponent while keeping the arm trapped.
In this variation of a cloverleaf instead of turning around when turning the opponent over, the wrestler faces the same direction as the opponent to squat and lean forward to apply more pressure to the legs, spine, and abdomen.
This variation of the cloverleaf sees the wrestler, after crossing one of the opponents legs over the other in a figure four shape, lock the over leg behind their near knee before placing the straight leg under their armpit and turning over. The wrestler proceeds to lean back pulling on the leg under the armpit. This keeps the over leg, now under, locked while putting pressure on the leg and stretching the legs and back.
Innovated by Chris Hero, this variation of the cloverleaf sees the wrestler hook the legs like a cloverleaf but weaves his hands through to clasp his other hand and also hooks the ankle sticking out with his leg (left or right) into his kneepit.
With the opponent lying face down on the mat, the wrestler grabs hold of shin of one of the opponent's legs and wraps his legs around the leg. The wrestler then twists the leg, hyperextending the knee like in a kneebar. Very similar to the grapevine ankle lock, with the only difference that the wrestler wraps his arms around the shin, and not his hands around the ankle of the opponent. Commonly used as a counter to an attack from behind. The wrestler flips forward down on to his back, placing his legs around one of the legs of the opponent on the way down, and thus using his momentum to drop the opponent forward down to the mat. The move can be also applied by running towards the opponent and then performing the flip when next to him.
The wrestler forces the opponent to the ground and opens up the legs of the opponent, stepping in with both legs. The wrestler then wraps his legs around the head of the opponent and crosses the opponent's legs, applying pressure on them with his hands. The wrestler next turns 180 degrees and leans back, compressing the spine. This hold applies pressure on the temples, the calves, and compresses the spine.
The wrestler stands over the opponent who is lying on the mat face up and grasps a leg of the opponent. The wrestler then does a spinning toe hold and grasps the other leg, crossing them into a "4" (hence the name) as he does so and falls to the mat, applying pressure to the opponent's crossed legs with his own. While the hold applies pressure to the knee, it actually can be very painful to the shin of the victim. While the move is primarily a submission move, if the opponent has his shoulders on the mat, the referee can make a three count for a pinfall. If the referee is distracted, heel wrestlers may grab onto the ropes while executing the move to gain leverage and inflict more pain. This variation is the most famous version, made famous by Ric Flair and innovated by "Nature Boy" Buddy Rogers, and is also the finisher of choice for several legends like Greg "The Hammer" Valentine, "The American Dream" Dusty Rhodes, and Jeff Jarrett among many others, most recently The Miz, which Ric Flair taught the move to. A modified variation exists more recently used by Shawn Michaels where the wrestler takes one of the opponent's legs, turns 90 degrees, then grabs the other opponent's leg and crosses it with the other, puts one foot in between and the other on the other leg, and then bridges over. With enough strength and willpower, the wrestler on defense can flip himself (and also their opponent) over onto their belly, which is said to reverse the pressure to the one who initially had the hold locked in. This counter to the figure four is often called a modified Indian deathlock or sometimes referred to as a sharpshooter variant.
Haas of Pain
This modified inverted reverse figure-four leglock variation sees the wrestler cross one leg of an opponent over the and stand on the crossed leg, then take hold of the free leg and lay down on his back, raising the opponent's legs up into the air and causing pain to their legs and lower back. The name is derived from Charlie and Russ, the Haas Brothers, who innovated this move.
Inverted figure-four ankle lock
This submission hold involves a combination of the Figure-Four Leglock and the Ankle lock. However, instead of locking the opponents legs in a "4" shape, the attacking wrestler crosses one of the opponent's legs over to the other leg. Then the attacking wrestler grapevines the other leg and performs an ankle lock submission hold.
Inverted figure-four leglock
The wrestler stands over a prone opponent and takes hold of a leg of the opponent. The wrestler then does a spinning toe hold and grasps the other leg, crossing them into a "4" as they do so and falls back to the mat, applying pressure to the opponent's crossed legs with his own.
Inverted three-quarter figure-four leglock
The opponent is lying face down on the ground. The wrestler kneels over the opponent's thighs with his left leg between the opponent's leg, then bends his opponent's left leg around his left thigh. After that he places the opponent's right leg over the opponent's left ankle and puts his own right leg under the opponent's left ankle. Finally, he puts both of his feet over the opponent's right foot and presses on it.
Kneeling figure-four leglock
The is down on their back with the wrestler standing over one of their legs. The wrestler applies a spinning toehold, crosses the opponent's legs and kneels on them.
Modified figure-four leglock
This version is a variant which sees the opponent face up with the wrestler grabbing the opponent's legs, puts his own leg through it and twists them as if doing a sharpshooter, but instead puts his other leg on the foot of the opponent nearest to him, drops down to the mat and applies pressure.
Reverse figure-four leglock
The wrestler using this move stands over the opponent with the opponent face up and grasps a leg of the opponent. The wrestler then turns 90 degrees and grasps the other leg, crossing them as he does so and falls to the mat, applying pressure to the opponent's crossed legs with his own.
Ringpost figure-four leglock
Sometimes called the 'Flying Figure-Four', the opponent is either downed or standing next to one of the ring corner posts. The wrestler exits the ring to the outside and drags the opponent by the legs towards the ringpost, so that the post is between the opponent's legs (similar to when somebody 'crotches' their opponent with the ringpost). The executor then stands next to the ring apron, on the outside of the turnbuckle/ropes and applies the figure four leglock with the ringpost between the opponent's legs. The performer of the hold then falls back while grabbing the opponent's legs/feet, hanging upside down from the ring apron. The ringpost assists the move, creating more damage and leverage to the opponent's knee.
Standing figure-four leglock
The opponent is down on their back with the wrestler standing over one of their legs with one foot placed on either side of the leg. The wrestler plants his foot in the knee of the opponents other leg and then bends that leg at the knee over the top of the first leg forming the figure four. The wrestler then bridges back.
The wrestler lifts up a leg of a face-up opponent and wraps one of their legs around the other leg before dropping to a kneeling position, thus locking the opponent's leg behind the wrestler's knee. The wrestler then reaches over and grabs the opponent's far leg and places it on top of the trapped foot of the opponent. The wrestler then performs a forward roll while maintaining the hold. This forces the opponent onto his or her chest while the wrestler ends in a sitting position facing the same direction as his or her opponent. From here the wrestler can reach forward and perform many upper body submissions as well.
A standing version can also be applied which sees a standing wrestler place one of his legs between the legs of a face-down opponent and then bends one leg behind the leg of the wrestler, placing it on top of the knee pit of the opponents other leg. The wrestler then picks up the straight leg of the opponent, bends it backwards to lock the other leg in the knee pit and places the foot in front of the shin of the standing leg in the knee pit, thus locking the leg.
Inverted Indian deathlock
With the opponent on his back, the wrestler standing beside him, sits with his leg over and between the opponent's legs (often using a legdrop to the knee). Then places the opponents far leg in the knee-pit of the near leg, finishing the submission by putting the opponents ankle on top of his own ankle and rolling both onto their bellies and pushing back with the wrestler knees
Also called a straight legbar, the basic kneebar is performed similarly to an armbar by holding the opponent's leg in between the legs and arms so the opponent's kneecap points towards the body. The wrestler pushing the hips forward, the opponent's leg is straightened, and further leveraging hyperextends the knee.
Also (and originally) known as a Scorpion Hold. This move is usually executed on a wrestler lying flat on their back. The wrestler executing the move will step between his opponent's legs, grab both of them, and twist them into a knot around their leg. Holding the opponent's legs in place, the wrestler then steps over the opponent and turns them over, applying pressure the whole way to cause pain to the knee and legs. While applying the pressure to the legs, the wrestler executing the move has a variety of positions he can be in; however, the two most common involve a wrestler standing and leaning back while applying the move or sitting on their opponents' back. The move was made famous by Bret "The Hitman" Hart, who gave it the name Sharpshooter, and Sting, who calls the hold the Scorpion Death Lock. Hart's is done via the sitting position while Sting's is done standing.
Spinning toe hold
The wrestler using this move stands over the opponent who is lying on the mat, face up and grasps a leg of the opponent. The wrestler then turns 360 degrees over the leg twisting it inward. A wrestler will repeatedly step over the leg and round again to twist the knee, and ankle joint even more.
Also known as the Buffalo Sleeper, this choke sees the wrestler kneeling behind a seated opponent before grabbing hold of one of the opponent's arms, bending it backwards overhead, and locking the opponent's wrist into the attacker's armpit. The wrestler then wraps his free arm under the opponent's chin, like in a sleeper hold, puts his other arm through the arch created by the opponent's trapped arm, and locks his hands. He then squeezes the opponent's neck, causing pressure.
The Anaconda vise is a Brazilian Jiu-Jitsu and Judo compression choke. The wrestler wraps his arms around the head and one arm of the opponent and squeezes, choking the opponent. It is considered legal in professional wrestling, although it is a chokehold. This submission hold was innovated by Hiroyoshi Tenzan.
Also known as an arm-trap triangle choke. The vise is done from a position in which the wrestler and the opponent are seated on the mat facing each other. The wrestler sits on one side of the opponent and using his near arm encircles the opponent in a headlock position and grabs the opponent's near wrist, bending the arm upwards. Then, the wrestler maneuvers his/her other arm through the "hole" created by the opponent's bent wrist, locks his/her hand upon his/her own wrist, and then pulls the opponent forward, causing pressure on the opponent's arm and neck.
The move could also be performed in another version where the wrestler stands face to face with the opponent. The wrestler will wrap his arm across the opponents neck and hook the opponents leg slamming the wrestler into the mat the wrestler will then place their legs across the opponents throat and back of the head with their arms wrapped across the opponents head similar to a front headlock with the user on curled into a ball on one shoulder.
Arm triangle choke
Or simply called the arm triangle, this choke sees the wrestler wrapping his arm from under the opponent's nearest arm(pit) and across the chest. The maneuver can be used as an uncommon submission maneuver, or a transitioning hold (usually to fall backwards into an arm triangle reverse STO).
Corner foot choke
The wrestler pushes their standing or seated opponent into the turnbuckle and extends their leg, choking their opponent while using the top two ropes for support. This attack is illegal and results in a wrestler's disqualification, should the move not be broken by a count of five.
The wrestler grabs his opponent's throat with both hands and throttles him.
The attacking wrestler stands behind the opponent who is either sitting or lying face down, they pull the opponent into an inverted facelock, often hooking the opponent's near arm with their free arm. The attacker then pulls backwards and up, wrenching the opponent's neck and spine. If the opponent is sitting, the wrestler can press their knee into the opponent's back, adding more pressure. Innovated by Tatsumi Fujinami.
This neck lock sees a wrestler sit above a fallen opponent and wrap his/her legs around the opponent in the form of the figure-four, with one leg crossing under the opponent's chin and under the wrestler's other leg the wrestler squeezes and chokes the opponent. In an illegal version of the hold, best described as a hanging figure four necklock, the wrestler stands on top of the turnbuckle, wraps his/her legs around the head of the opponent, who has their back turned against the turnbuckle, in the figure 4 and falls backwards, choking the opponent. In most matches the hold would have to be released before a five count.This move was made famous by Ric Flair
Usually executed from a "rubber guard," where the legs are held very high, against the opponent's upper back. The fighter then slips one foot in front of the opponent's head and under his chin, locks his hands behind the opponent's head, and chokes the opponent by pressing his shin or instep against the opponent's trachea. Wrestlers use a modified version, where they only push the shin into the throat in exactly the same manner (instead of grabbing their toes and pulling towards themselves).
The wrestler faces his opponent who is bent over. The attacking wrestler tucks the opponent's head underneath his armpit and wraps his arm around the neck so that the forearm is pressed against the throat as in a front chancery. The attacking wrestler then wraps his legs around the opponents midsection with a body scissors and then arches backwards, pulling the opponent's head forward, stretching the torso and the neck. It can be performed from either standing, sitting or prone positions.
Half nelson choke
Also known as the kata ha jime, a term borrowed from judo, this choke sees the wrestler put the opponent in a half nelson with one arm and grab the opponent's neck with the other, sometimes while adding body scissors. This move was popularized by Tazz, who dubbed it the Tazmission in Extreme Championship Wrestling and the Tazzmission in the World Wrestling Federation.
The wrestler wraps his/her arm around the opponents neck as if performing a sleeper hold, then climbs to the second rope and hangs the opponent by the neck. This move is illegal due to usage of the ring ropes, and results in a disqualification for the wrestler should they not release the hold before a count of five.
The opponent lays face down on the mat. The wrestler lies face up and slightly to the side of the opponent. The wrestler then hooks their far leg across the neck of the opponent. The wrestler then hooks his hands behind the opponent's head, having one arm pass over their own leg and the other under. The wrestler then pulls backwards with his arms and pushes forward with his leg, causing pressure. The name comes from its innovator's name, Koji Kanemoto. This move is commonly transitioned from the Reverse STO.
With the opponent hung over the second rope, facing the outside of the ring, the attacking wrestler hooks their left or right leg over the back of the opponent's neck. The attacking wrestler then pulls the second rope upwards, compressing the opponent's throat between the rope and attacking wrestler's leg, choking them. This move is illegal due to usage of the ring ropes, and results in a disqualification for the wrestler should they not release the hold before a count of five.
In this variation of the triangle choke, the wrestler sits behind a seated opponent. The wrestler places one of their legs under the chin of the opponent and pushes up. The wrestler then takes hold of their ankle with their opposite arm and pulls their leg up. The wrestler then places their free leg on the instep of the leg which is already being used to choke the opponent. The wrestler finally takes their free arm, hooks the opponent's arm which is in the vise, and holds their opposite leg from the knee. The pressure is applied once the wrestler compresses their knees together. The pentagram choke creates a complete vise around the opponent's neck, and its name comes from using five sides, whereas the triangle choke only uses three.
A variation of the pentagram choke. What makes this version different is that usually the wrestler will use their free hand to hold on to their own knee before compressing their knees together to apply the pressure. However, in the Death Star, the wrestler uses their free hand to maneuver under the leg which is first utilized to create the choke and then take hold of the ankle of their other leg.
Rear naked choke
Single arm choke
The wrestler grabs his opponent's throat with one hand and squeezes tightly. A "goozle" is a single arm choke held briefly before performing a chokeslam.
The wrestler applying the hold positions himself behind his opponent. The wrestler then wraps his/her arm around the opponent's neck, pressing the biceps against one side of the neck and the inner bone of the forearm against the other side. The neck is squeezed inside the arm very tightly. Additional pressure can be applied by grabbing the left shoulder with the right hand, or grabbing the biceps of the left arm near the elbow, then using the left hand to push the opponent's head towards the crook of the right elbow.
Also known as the Japanese stranglehold (Goku-Raku Gatame), criss-cross stranglehold, cut-throat, or a cross-armed choke. The wrestler sits on the back of an opponent who is lying face down on the mat. The wrestler then grabs hold of the opponent's wrists and crosses their arms under their chin. The wrestler then pulls back on the arms, causing pressure.
Three-quarter nelson choke
The wrestler stands behind the opponent, facing the same direction, and reaches under their armpit with one arm and around the opponent's neck with the other arm before locking hands, completing the hold. The wrestler then pulls upwards, forcing their forearm into the opponent's throat and choking them.
Thumb choke hold
The attacking wrestler stands behind an opponent and reaches around the opponent's neck with one arm. The wrestler then extends a thumb and thrusts it into the windpipe or carotid artery of the opponent, cutting off their air or blood supply. The former would not be acceptable in traditional professional wrestling, as all chokeholds that cut off the windpipe are not allowed in the sport.
Tongan death grip
The wrestler darts his hand under an opponent's chin and grabs a hold of a pressure point above the throat, squeezing the nerve. This cuts off the air supply and the opponent fades out, yet this is not considered an air choke as it is not squeezing the windpipe. This hold is unique in that it can be used as a sleeper like submission or, should the "unconscious" opponent end up lying on his back, a pinfall.
The wrestler grabs hold of one his opponent's arms, wraps his legs around the opponent's throat and arm in a figure four and squeezes. Different promotions have different rules regarding the legality of this maneuver. The justification for its legality is that, like a head scissors, it uses the legs rather than the hands to perform the "choke".
Also known as a Neck-Hanging Tree a wrestler grasps an opponent's neck with both hands then lifts them up and then slams them. This is a transition hold for moves such as the two-handed chokeslam and the chokebomb.
Some holds are meant neither to pin an opponent, nor weaken them or force them to submit, but are intended to set up the opponent for another attack.
The wrestler takes hold of the opponent's arm or wrist and turns around completely while twisting the arm over the wrestler's head, resulting in the opponent's arm being wrenched. This may lead to an armbar, a wrist lock, the wrestler pulling the opponent onto his shoulders in a fireman's carry, an Irish whip, or a short-arm maneuver, such as a clothesline.
Technically known as a double underhook. The wrestler and the opponent begin facing one another, with the opponent bent over. The wrestler approaches the opponent and reaches under the opponent's shoulders, then threads their arms up and around the opponent's torso, with their hands meeting in the middle of the opponent's back or neck (essentially an inverted full nelson hold), and tucking the opponents head in their armpit. The hold in itself is not popularly used as a submission move, and is more commonly a set-up for various throws, drops or slams.
The wrestler stands in front of and facing a bent over opponent and places them in a gutwrench waistlock or a standing headscissors. The wrestler then flips the opponent up and over so the opponent is lying face up on the back of the wrestler. The wrestler then moves his hands to the upper arm or wrists of the opponent, holding them in position, and spreading the arms of the opponent (as though they were being crucified), hence the name. This is mainly often a set-up for a crucifix powerbomb or a spinning crucifix toss.
The wrestler stands in front of and with their back to a standing opponent. The wrestler then leans backwards and seizes the opponent around the waist, pulling them forward and upwards so they are lying across the shoulder of the opponent, facing downwards. The wrestler then takes hold of the upper arms or wrists of the opponent and spreads them, holding the opponent in place.
A transitional hold in which an attacking wrestler hoists an opponent up onto his shoulders so that they are both facing in the same direction. It is often used to set up various drops and slams in singles competition. However it is more often used in a double team maneuver, known as a Doomsday Device, another wrestler uses flying attacks to knock opponents off the shoulders of the wrestler. Like many transition holds, the defensive wrestler often uses the position to perform a variety of counter moves, most notably the victory roll. Another counter of the electric chair position is the wrestler twisting over the opponent's shoulders so now they are facing the opposite direction, and from that position, the wrestler would backflip to hit a hurricanrana.
The wrestler bends over with the opponent standing to the side of the wrestler. The wrestler then pulls the opponent's arm over his/her farthest shoulder and distributes the wrestler's body over his/her shoulders while having the other hand between and holding onto one of the opponent's legs and stands up. The opponent is draped face-down across the wrestler's shoulders, with the wrestler's arms wrapped around from behind. It is a key component of several throws, drops and slams.
There is also a variation, in which the opponent is held diagonally across the wrestlers back with their legs across one shoulder and head under the opposite shoulder (usually held in place with a facelock). There is a third variation in which a wrestler lift his opponent across his shoulders and then proceeds to slam his opponent to the mat.
A set-up for many throws and slams, this sees the attacking wrestler put a bent at the waist opponent to one side of him, reach the near hand around and lock his hands around the waist. A common move out of this transition can be a powerbomb or a suplex.
Lady of the Lake
The move used to trick an unsuspecting opponent. The wrestler sits down, crosses his or her legs, tucks their head into their chest and wraps one arm around their ankle (so they are effectively rolled into a ball). The wrestler then extends their remaining arm between their legs and then waits. The opponent, ostensibly confused, normally takes the offered hand, at which point the wrestler rolls forward and into an arm lock.
The wrestler sits on top of the opponent's torso, facing their head, with his legs on either side. When the opponent head is facing the ground facing down the position is referred to as back mount. Various strikes to the opponent's head are often performed from this position.
The wrestler stands behind his opponent and bends him forward. One of the opponent's arms is pulled back between his legs and held, while the other arm is hooked, then the wrestler lifts the opponent up over his shoulder. From here many throws, drops and slams can be performed. A double pumphandle exists, where the second arm isn't hooked, it is also pulled under and between the opponent's legs.
A rope-hung move sees the opponent trapped either over the top rope or between the top and second rope. From that position, the wrestler could execute many moves while the opponent is hung over/between the rope(s), like for example a DDT or a neckbreaker.
Facing his opponent, the wrestler reaches between his opponent's legs with one arm and reaches around their back from the same side with his other arm. The wrestler lifts his opponent up so they are horizontal across the wrestlers body. From here many throws, drops and slams can be performed.
This transitioning move sees the wrestler first grabbing one of the opponent's arms, and Irish whipping him. As the grabbed arm is fully extended, the wrestler could then go for any attack, hold or sweep. This hold is usually used to go for a clothesline.
The wrestler approaches the opponent who is lying stomach-first, facing down. The wrestler traps one of the opponent's ankles between his or her thighs (as seen primarily before applying an STF). From that point, the wrestler can apply other holds to the opponent, for example a fujiwara armbar or a three-quarter facelock.
This is an evasion performed by bending over backwards into a bridging position to counter any clothesline, punch etc. This is performed similar such as when Neo does a similar move near the end of the first Matrix movie to avoid a string of bullets.
The wrestler stands facing the opponent. The wrestler bends the opponent down so they are bent facing in front on the wrestler's body. The wrestler reaches around the opponent's body with their arms and lifts them up, spinning the opponent in front of the wrestler's body, often to deliver a slam or most commonly a Tilt-a-whirl backbreaker or a Pendulum backbreaker. Usually performed on a charging opponent, this can also be a transition hold for counterattacks that sees the wrestler hit many throws and drops like a DDT or headscissors takedown.
This move is achieved when a wrestler wraps a forward-facing opponent's legs around his waist (either by standing behind an opponent who is lying face-first on the mat or by catching a charging opponent), then the wrestler would apply a gutwrench hold and lift the opponent up off the ground into the air, then either continue lifting and fall backwards to wheelbarrow suplex, or forcing the opponent back down to the mat to hit a wheelbarrow facebuster. This can also can be a transition hold for counterattacks that sees the wrestler (who is being wheelbarrowed) hit many throws and drops like a DDT or a bulldog and rolling pin combinations.
The collar-and-elbow tie-up is one of the mainstays of professional wrestling, and many matches are begun with this move. It is a neutral move, but it easily transitions for either wrestler to a position of dominance. It is performed by approaching the opponent and putting one hand on the back of the opponent's neck while holding the elbow of the opponent's arm that is holding his own neck.
The wrestler takes hold of a supine opponent's legs and pivots rapidly, elevating the opponent and swinging the opponent in a circle. The wrestler may release the hold in mid-air or simply slow until the back of the opponent returns to the ground.
Skin the cat
This defensive maneuver is used when a wrestler is thrown over the top rope. While being thrown over the wrestler grabs the top rope with both hands and holds on so that he ends up dangling from the top rope but not landing on the apron or on the floor. The wrestler then proceeds to lift his legs over his head and rotates his body back towards the ring to go back over the top rope and into the ring, landing in the ring on his feet. The wrestler can also perform a head scissor hold or a type of kick to strike an opponent on the inside to throw him over. This is a tactic that can be deployed Royal Rumble or Battle Royal matches to save themselves from being eliminated, or to set up another springboard maneuver or a top rope maneuver in a normal match. This move was popularized by Ricky "The Dragon" Steamboat.
This move commonly sees an attacking wrestler dive over an opponent who is facing him/her, usually bent over forwards, catching the opponent in a waistlock from behind and landing back-first behind the opponent. From that position the wrestler rolls forward into a sitting position, pulling the opponent over backwards and down to the mat so that he lands on his back into a sitout pin position. While being held on the shoulders of an attacking wrestler in a position where this second wrestler is straddling the head of the attacking wrestler while facing in the other direction.
Tree of Woe
This involves a wrestler suspending an opponent upside down on a turnbuckle, with the opponent's back being up against it. To do this the opponent's legs are then hooked under the top ropes, leaving the opponent facing the attacking wrestler, upside down. Often an attacking wrestler will choke, kick, or stomp the opponent until the referee uses up his five count. The technique is also used to trap an opponent while the attacking wrestler runs at them and delivers some form of offensive maneuver, such as a running knee attack or a baseball slide. This set up, the Tree of Woe, followed by a slide and a hesitation dropkick, was commonly used by the Motor City Machine Guns in their tag matches.
- "Professional Wrestling Moves: Part 1". Death Valley Driver.com. Archived from the original on 2013-05-06. http://web.archive.org/web/20130506000024/http://www.deathvalleydriver.com/bbbowm/part1.htm. Retrieved 2007-11-29. Cite error: Invalid
<ref>tag; name "moves" defined multiple times with different content
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- Animated Wrestling Moves
- Pro Wrestling Wiki
- mma Training Free MMA and Wrestling training help and advice
- Pro Wrestling Training Videos
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