Transhumanist art

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Template:Transhumanism Transhumanist art is an art movement which focuses on the concept of transhumanity, a transitional stage in a perceived progression from human to transhuman to posthuman. Transhumanism was used by artists to question the traditional roles of the artist, the era of modern art and conventional aesthetics. Its proponents advocate future-oriented aesthetics, often reflecting transdisciplinary works in art, science and technology.

Overview

According to Zoltan Istvan, transhumanist art is a vehicle for pushing for a science-minded society.[1]

Characteristics and styles

According to Aaron Saenz, transhumanist art covers artificial intelligence (AI), genetics, cybernetics, and other disruptive technology.[2]

Transhumanist art can include architecture[3] and the works of scientists,[4] whose goals are transhumanist in scope.

Arakawa and Madeline Gins are transhumanist artist and architects who have had their work featured in the Guggenheim Museum SoHo.[5]

See also

Template:Multicol begin General

Template:Multicol-break Art genres

Template:Multicol-break Artists

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References

Further reading

  • Alexander, Brian (2000). "Don't Die, Stay Pretty," Wired.
  • Atlantic Unbound (2000). "Transhumanist Art." URL accessed August 14, 2006.
  • Baker, Mark (1990). Women In Their Own Words. New York: Simon & Schuster.
  • Bernhard, Brendan (2001). "The Transhumanists," LA Weekly.
  • Brackage, S. (2001). Essential Brackage: Selected Writings on Filmmaking by Stan Brackage. New York: McPherson and Company.
  • Burres, Ken, MD (2001). “Fitness Twenty Years From Now.” URL accessed August 14, 2006.
  • Carta, Gianni (1999). "A Fonte Da Juventude," Carta Capital, Brazil.
  • Clifford, Dave (2001). "Art and the Future," Mean Magazine. URL accessed July 20, 2006.
  • Courau, Laurent (2000). "2000 Millennium Events," LA SPIRALE - eZine. URL accessed on January 2006.
  • Editor (2003). "Primo Posthuman 3M+," Media Net Art. URL accessed August 1, 2006.
  • Editor (2001). "Natasha Vita-More Transhumanismens Drottning," Zon, Sweden.
  • Freyermuth, Gundolf S. (1996). Cyberland: Eine Führung durch den High- Tech- Underground. Verlag: Rowohlt Tb. (1998).
  • Grundmann, Melanie. (2004). “Transhumanist Arts. Aesthetics of the Future?” Kulturwissenschaftliche Fakultät der Europa-Universität Viadrina, Frankfurt (Oder). URL accessed August 14, 2006.
  • Ichbiah, Daniel (2005). Robots Génèse d'un peuple artificiel, FR: Minerva (25 Mars 2005).
  • Jordan, Gregory E., PhD. (2006). “Review of Designer Evolution: A Transhumanist Manifesto." URL accessed August 14, 2006.
  • McLuhan, Marshall; Lapham, Lewis H. (1994). Understanding Media: The Extensions of Man. The MIT Press; Reprint edition (October 20, 1994).
  • Perniola, Mario (2004), The Art and Its Shadow, foreword by Hugh J.Silverman, translated by Massimo Verdicchio, London-New York, Continuum, 2004.
  • Sirius, RU (2006). "NeoFiles with RU Sirius on MondoGlobo.net," NeoFiles Show #38. URL accessed on July 14, 2006.
  • Simou Panagiota, Tiligadis Konstantinos, Alexiou Athanasios. Exploring Artificial Intelligence Utilizing BioArt, 9th Artificial Intelligence Applications and Innovations Conference, IFIP AICT 412, pp. 687–692, 2013, © IFIP International Federation for Information Processing 2013, Springer.
  • Smith, Simon (2001). "Your Future In Art," Betterhumans. URL accessed August 9, 2006.
  • Steyn, Ras, “Post-Human Body and Identity Modification in the Art of Stelarc and Orlan,” page 140. URL accessed August 14, 2006.
  • Steyn, R.(M-Tech) 2007. Flesh Physix. URL accessed May 30, 2007.
  • Pescovitz, David (1997). "Reality Check". Wired. Retrieved August 9, 2006.
  • Young, Simon (2006). Designer Evolution: A Transhumanist Manifesto. Prometheus Books (September 30, 2005).
  • Vita-More, Natasha (1996). "Transhuman Statement," Create/Recreate: The Third Millennial Culture. Los Angeles: Extropy Institute, 1997.
  • Vita-More, Natasha (2000). "The Transhumanist Agenda Engineering Identity and Culture," Itau Culture, Brazil.

External links

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