- This article was considered for deletion at Wikipedia on September 15 2017. This is a backup of Wikipedia:Citybound. All of its AfDs can be found at Wikipedia:Special:PrefixIndex/Wikipedia:Articles_for_deletion/Citybound, the first at Wikipedia:Wikipedia:Articles_for_deletion/Citybound.
The game is intended to have a minimalistic art style with the prime focus on being realistic and accurate city simulation. Citybound is intended to build on games such as SimCity, with plans to incorporate features such as procedural architecture, lane-based roads and agent-based economic simulation. The game will also support large cities and regions that can be simulated at once and not rely on so-called "tiny city lots or artificial city interaction dynamics." Citybound will also offer procedural buildings and a level of simulation that takes into account individual cars and pedestrians.
- Mirror's Edge - which the game's architecture is based on.
- Eickhoff, Anselm. "Citybound". AE Play. http://cityboundsim.com/. Retrieved 19 January 2017.
- Carlson, Patrick. "Citybound, an offline and moddable city-building sim announced" (in en). http://www.pcgamer.com/citybound-an-offline-and-moddable-city-building-sim/. Retrieved 17 May 2017.
- Wawro, Alex (11 March 2014). "Citybound: One man's attempt to build a better SimCity". http://indiegames.com/2014/03/citybound_one_mans_attempt_to_.html.
- Smith, Graham (18 September 2014). "Citybound Still Inbound, Latest Devlog Is Hypnotic". https://www.rockpapershotgun.com/2014/09/18/citybound-still-inbound-latest-devlog-is-hypnotic/#more-234367. Retrieved 20 May 2017.
- Grayson, Nathan (4 March 2014). "Citybound Aims To Be What We Wanted From SimCity". https://www.rockpapershotgun.com/2014/03/04/citybound-is-an-indie-simcity/. Retrieved 17 May 2017.