Kamui (video game)

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This article was considered for deletion at Wikipedia on October 3 2017. This is a backup of Wikipedia:Kamui_(video_game). All of its AfDs can be found at Wikipedia:Special:PrefixIndex/Wikipedia:Articles_for_deletion/Kamui_(video_game), the first at Wikipedia:Wikipedia:Articles_for_deletion/Kamui_(video_game). Purge

Template:Infobox video game Template:Nihongo is a vertical shoot 'em up video game developed for Windows by the dōjin circle Template:Ill. The full game was first released in 1999 at the Comiket 57.[1] It had been distributed with a CD-R disc for one and a half years.[2] Later, it was distributed with a CD-ROM from dōjin shops. Also, it was commercially released with the GameLand2000 line published by MSD-JAPAN, Inc.[3][4][5] Daiso sold Template:Nihongo at 100 yen, which contained only 2 stages.[6][7] Nyu Media localized into English and published on Steam in 2013.[8] The latest version is 1.12 released on March 2, 2013, that supports Windows 7.[9]

Gameplay

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Development

A director Template:Nihongo thought there was no arcade-quality shoot'em up for Windows, he decided to create it. "To be honest, I'm doubtful that the direction of recent consumer shoot'em ups. I feel they desert their few fans. While this situation, I tried to create a work which attracted not only enthusiasts but also beginners.", he said.[5] He had already developed ALLTYNEX and submitted it to the 2nd ASCII Entertainment Software Contest.[10] He couldn't wait for its result, so he started developing the game.[11] It had been in development for 3 years because most part of the game, plots, programs, graphics and musics, were developed by him.[12] "I hardly worked for maiking it fun. The Locked-on system, a basis of the game, came from existing works, but it was important to move it into the new direction and add unique fun.", he said.[5] One journalist pointed out that the game was influenced by RayForce, Terra Diver, Battle Garegga, Radiant Silvergun and Thunder Force V.[5] Programs were initially written with Borland Delphi 2.0, later C++Builder with WinG library.[13]

References

  1. "神威". SITER SKAIN. http://www.siterskain.com/products/data/kamui/index.html. 
  2. (in ja) Doujin Game Package Design Vol.01. RebRank. 2013. pp. 28–33. http://www.rebrank.org/products/dpd1/. 
  3. "神威【一般流通版紹介】". SITER SKAIN. http://www.siterskain.com/kamui/msdj.htm. 
  4. "GAMELAND Products 2000". MSD-JAPAN, Inc.. 2001-05-30. Archived from the original on 2001-05-30. https://web.archive.org/web/20010530211315/http://gameland.salva.com/products/2000/index_2.html. 
  5. 5.0 5.1 5.2 5.3 "名作同人ゲーム Best 5 : 神威". 同人ゲームマニアックス. Kill Time Communication. 2001. pp. 58–63. ISBN 4-906650-96-1. 
  6. "神威 入手方法". SITER SKAIN. http://www.siterskain.com/products/data/kamui/acqmet.htm. 
  7. "DAISO : Monthly offers August 2002 : Windows Game series" (in ja). Daiso Industries Co., Ltd.. 2002-12-01. Archived from the original on 2002-12-01. https://web.archive.org/web/20021201082515/http://www.daiso-sangyo.co.jp/item/index.html. 
  8. "『神威』の国内インディーズ開発SITER SKAINがSTG三部作の英語版におけるKickstarterを開始". 『神威』の国内インディーズ開発SITER SKAINがSTG三部作の英語版におけるKickstarterを開始. IID, Inc.. 2013-04-24. http://www.gamespark.jp/article/2013/04/24/40372.html. 
  9. "SITER SKAIN : サポート". http://www.siterskain.com/support/index.html. 
  10. "第2回 アスキー エンタテインメント ソフトウェア コンテスト 受賞作品". Enterbrain. http://www.enterbrain.co.jp/gamecon/a_con2.html. 
  11. "神威〜制作秘話". Jirurun. 2001-02-19. Archived from the original on 2001-02-19. https://web.archive.org/web/20010219055211/http://www9.big.or.jp/~jill/program/kamui/makestory.htm. 
  12. "神威 開発スタッフ". SITER SKAIN. http://www.siterskain.com/kamui/staff.htm. 
  13. Jirurun (2010-03-02). "SITER SKAIN的シューティングの実装について―神威・RefleX・ALLTYNEX Secondのお話―". IGDA Japan, NPO. http://www.slideshare.net/sakugetu/siter-skainreflexalltynex-second. 

External links


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